
Light music can be heard continuously in the background and most of the sound effects depict various Nerf munitions being propelled away from characters.

The sound is serviceable but not memorable. While textures aren't always smooth, the game has a good look and feel that rivals other 3D shooters on the market. With several arenas available, obviously extensive design work was put into the game. Visually, Nerf Arena Blast is slightly above average when compared to its contemporaries. Otherwise, games like this are likely to hit the archives sooner rather than later. If developers are going to lock away some areas in a game, they should at least include practice or exhibition modes that allow gamers to experience the entire game. While challenges are fun, this particular one is very difficult to achieve during gameplay and leads to frustration. One badly designed aspect of the game is that you must place in the top three of all events at an arena in order to unlock the next one. While Nerf Arena Blast is enjoyable, it's easy to get bogged down repeating the same events again and again.

If non-violence is the goal, parents may want to stick with Chutes and Ladders if looking for a game for kids. With the exception of splattering blood and flying body parts, Nerf Arena Blast is no different than the Death Matches in games such as Delta Force, Half-Life, Quake and dozens of others. In Speed Blast, the goal is still to shoot enemies while, this time, hurtling through a maze and trying to finish first. In the Ball Blast event, the goal is basically the same but with an added task of shooting cosmic basketballs into a strategically placed hole. In the Point Blast competition, the only goal is to shoot as many of your opponents as possible before time expires. The three events in Nerf Arena Blast are all basically glorified Death Matches like those found in other first-person shooters. At its core, you still shoot people, rack up points and gather bigger and better weapons. Unfortunately, the problem with this "watering down" effect of a very violent genre is that it doesn't really work. Thus, without much actual tinkering, the concept behind games like Doom is sanitized for children.

Instead of characters being killed, they're merely rendered unconscious and moved to another part of the arena. In an attempt to remove the violence from the genre, the designers at Atari Corporation replace bullets with reasonably harmless Nerf foam pellets. Nerf Arena Blast is an interesting take on first-person shooters.
