

The good news is they are improving on the formula and I see a day when this type of game can command a full $50-60 price tag.

Vegas Casino's should adopt this game! If they can innovate at this pace, PQ3 will be a beast. Other additions such as the treasure loot mini-game are pure genius and great additions/innovations. That said, once you do get stocked up, things are more interesting/strategic than the previous game.

Similar to the first game, it can get monotonous doing battle after battle with a long lead-up until you have enough gems to make some interesting moves/combo's. So far, I'm about level 15 on the Assassin (or Rogue, whatever can't remember) class. In short, the "scale" of the game seems a bit reduced. It's more immersive than the first with it's more big-overhead-map view, but even with the map I don't have as good a sense of my position in the "world" relative to everything else. The perspective change takes a bit getting used to. Taking emphasis off regeneration abilities (though cool in traditional RPG-sense) makes this particular game better. It's a definite improvement over the first. Taking emphasis off regeneration abilities (though cool in I'm giving this a big thumbs up.
